How to create a competition on RecTrack: every decision, in order

Setup takes about ten minutes, and most of it is answering questions you already know the answer to. Here is every screen, every option, and the handful of choices that are genuinely hard to change later.

The RecTrack TeamSeptember 6, 202615 min read
In this guide · 10 sections
  1. Before you open the wizard
  2. The decision that shapes everything else
  3. Walking the nine steps
  4. House rules and how much to track
  5. Review, create, and what you get
  6. Publishing and opening registration
  7. Filling the field
  8. Generating the schedule
  9. Playoffs and running the season
  10. Questions organizers ask

Creating a competition on RecTrack takes about ten minutes. Most of that is answering questions you already know the answer to — what sport, what nights, how much. But three or four of the choices are genuinely load-bearing, and knowing which ones they are before you start is the difference between a setup you never touch again and one you spend week two undoing.

This is the whole path, in order: the nine setup steps, what each option actually changes, and then everything that happens after you hit create — publishing, opening registration, building the field, and generating a schedule. The screenshots are from a real setup of an eight-team co-ed rec basketball league, but every screen here is the same whether you are running volleyball sixes, a pickleball tournament, or a corporate cornhole ladder.

9steps in the setup wizard
16sports with rules preloaded
1choice that is hard to undo later
~10 minfrom empty dashboard to draft

Step 0Before you open the wizard

A competition always lives inside an organization — your league, club, rec department, or company. If you have not created one yet, that is the first thing the dashboard asks you to do, and it takes one screen. Everything after that hangs off it: your competitions, your members, your payouts.

Once you have an organization, open it from the sidebar and choose Competitions → New competition. You land on a nine-step wizard with a progress bar across the top. You can click back to any step you have already cleared, and nothing is saved to your organization until the final screen — so exploring is free.

The RecTrack competition setup wizard progress bar showing nine steps: Sport, Signup, Name, Schedule, Entry, Players, Venue, Rules, Launch.
The nine steps, with the ones you have cleared marked off. Click any completed step to jump back to it.

What to have handy

  • Your dates. First game day, last game day, and the date you want signups to close.
  • Your weekly windows. The days and hours you have the gym, court, or field booked. The scheduler will not put a game outside them.
  • Your venue. Search finds it and fills the address and map pin for you, so the name is enough.
  • Your price, if any. And whether it is per player or per team. If you have not settled this yet, our guide on what to charge for a league works the number out from your cost sheet.

The big oneThe decision that shapes everything else

Step two asks how participants get into your competition, and it is the only question in the wizard worth thinking hard about. Everything downstream — whether there is a signup window, whether you collect money, whether players get an app, how rosters get built — follows from it.

RecTrack's registration source step showing two options side by side: Accept registrations in RecTrack, and Manage competition only, each with a list of what it includes.
Step 2. The panel under each card spells out exactly what you get and give up. Both paths keep full scorekeeping, brackets, and stats.

Option A: accept registrations in RecTrack

Players sign up through a link or QR code you share. They create an account, join as a team or an individual, e-sign your waiver, and pay if there is a fee. As you approve them, rosters build themselves.

Choosing this turns on the parts of RecTrack that need a player account:

  • Online signups with payments, balances, and automatic reminders
  • Team and competition chats, created for you as rosters fill
  • Push notifications for game times, changes, and results
  • Waivers, jersey sizes, and contact details collected at signup
  • Schedules, standings, and personal stats in every player's app

The trade-off is that it asks something of your players: an account, and for paid leagues, a card. RecTrack registration is built for participants aged 13 and up.

Option B: manage the competition only

You bring your own list. Add players manually or import a roster, and run the competition exactly the same way — schedule, standings, brackets, live scoring, stats — without anybody signing up for anything.

This is the right call more often than people expect:

  • School and youth leagues, where the participants are under 13 or where the district already has its own enrollment.
  • Signups you already run elsewhere — a Google Form, a spreadsheet, a payment link, or a front desk taking cash.
  • Corporate and one-day events, where teams are already decided and there is no window to run.
  • Anything you want live this afternoon. It is the fastest path from nothing to a published schedule.
Register in RecTrackManage only
Players need an accountYesNo
Online payments and balancesYesHandled by you
Signup window to runYesNo
Team and competition chatsYes—
Push notificationsYes—
Public page, schedule, standingsYesYes
Live scoring, brackets, statsYesYes
Fastest to launch—Yes

Both options keep the competition-management half of RecTrack. The difference is only in how people get in.

Steps 1–7Walking the nine steps

1. Sport and format

Sixteen sports ship with a full rulebook — periods, scoring, roster bounds, infractions, standings, and the stat set a scorekeeper can record. Picking one loads all of that, so the Rules step later is tweaking rather than building.

RecTrack sport picker showing sixteen sports including basketball, soccer, futsal, volleyball, beach volleyball, flag football, floor hockey, tennis, pickleball, badminton, table tennis, kickball, softball, wiffle ball, cornhole, and spikeball.
Basketball, soccer, futsal, volleyball, beach volleyball, flag football, floor hockey, tennis, pickleball, badminton, table tennis, kickball, softball, wiffle ball, cornhole, spikeball.

Below the sports, the format question: a league plays an ongoing season with standings, and a tournament is a bracket where you win and advance or lose and go home. This changes the language throughout the rest of the wizard — a league asks for season dates and weekly game times, a tournament asks for an event window and availability windows.

League and tournament option cards in the RecTrack setup wizard.
You can still add a playoff bracket to a league later — this choice is about the regular season, not about whether there is a trophy.

3. Name, description, and banner

The name is what players search for and what shows on every schedule and share card, so make it specific: Sunday Night Hoops beats Basketball League, and it beats Fall 2026 Basketball League Division B too. The description is the pitch on your public page — say the format, the night, the level, and what the fee covers. Add a banner if you have one; it becomes the header of the public page and the image on shared links.

4. Dates and weekly game times

Four dates for a league with RecTrack registration: first game day, season ends, registration closes, and payment due. The two deadlines have to land on or before your first game day, which is the software quietly stopping you from taking a signup after the season starts.

Season date fields in RecTrack: first game day, season ends, registration closes, and payment due.
Set registration to close a couple of weeks out. That is the window you need to finalise the field and build the schedule before week one.

Then weekly game times — the days and hours games are allowed to be played. This is not a schedule, it is a fence: the scheduler will only ever place a game inside these windows. Add one row per day you have the space.

Weekly game times editor in RecTrack showing a Sunday window from 6:00 PM to 10:00 PM.
One Sunday window, 6:00–10:00 PM. With one-hour games, that is four slots a night — which is exactly what an eight-team league needs.

Leagues also get an End with playoffs toggle here. Turning it on now just tells everyone what the season builds toward — you generate the actual bracket at the end, when you know the seeds.

The End with playoffs toggle in the RecTrack schedule step.
Set the expectation up front. Nothing is generated until you ask for it.

5. Entry format, pricing, and signup requirements

Entry format is what a single entry contains, and the options come from the sport: teams for basketball and soccer, singles and doubles for tennis and pickleball, groups for the sports that carry them.

Entry format picker in RecTrack showing a Team option for basketball.
A racket sport shows Singles and Doubles here instead; the roster bounds move with the choice.

Pricing is free, per player, or per team. Per team is simpler to collect and puts one captain in charge of chasing their own roster; per player means nobody fronts money for a friend who flakes. Type a price and RecTrack shows what actually lands in your account after its 2% platform fee and Stripe’s card processing — plus what to charge to net a round number.

RecTrack pricing options — free, per player, per team — with a $450 per-team price and a fee preview showing the estimated net of $427.65.
Charging $450 a team nets about $427.65. To actually net $450, charge about $473.51 — the preview does the arithmetic as you type.

Then the signup requirements, which are five toggles and a waiver box. These are the settings organizers most often wish they had turned on:

  • Private competition hides it from Discover, the map, and search. It stays reachable by link or QR code and still shows on your organization’s profile — the right setting for a corporate league or an invite-only event.
  • Manual approval makes every signup wait for your yes. Worth it for a competitive division or anywhere you are balancing skill; skip it for a first-come league where it just adds a queue you have to work.
  • Waitlist keeps taking signups after the field fills. Leave it on. Teams drop, and a waitlist is the cheapest possible replacement pipeline.
  • Contact information collects an email and phone number. Turn it on if you will ever need to reach a player about a cancellation on a Sunday afternoon.
  • Jersey information collects preferred name, three number choices, and top and shorts sizes. Only useful if you are actually ordering jerseys — but if you are, collecting it at signup saves a week of group texts.
RecTrack signup requirement toggles: private competition, manual approval, waitlist, require contact information, require jersey information, and an optional waiver field.
The waiver is optional and free text. Players e-sign it as they join, and you can add or edit it later in Settings.

6. Skill level, division, and capacity

Skill level and division are how players filter Discover, so they are really a recruiting setting. Be honest with them: a competitive league labelled recreational fills fast and then loses half its field by week four.

Skill level options in RecTrack: recreational, intermediate, competitive, and open.
Recreational, intermediate, competitive, or open — plus a men's, women's, co-ed, or open division.

Capacity is three numbers: the minimum and maximum players an entry can carry, and the maximum number of entries. Max entries is the one that matters — it is what closes signups and what turns the waitlist on. Set it from your slot math, not from optimism.

Entry size and capacity fields in RecTrack: minimum players per entry, maximum players per entry, and maximum entries.
Five to fifteen players a team, eight teams. Roster minimums are what stop a team showing up with four.

7. Venue

Search for the venue by name and RecTrack fills the address and the map coordinates from it. The coordinates are what put you on the Discover map and what tell a player how far away you are, so it is worth using the search rather than typing the address by hand.

The venue step in RecTrack with a searched venue name and auto-filled address, city, state, and postal code.
One search fills the rest. You can still correct any field by hand afterwards.

Step 8House rules and how much to track

Step eight looks intimidating and mostly is not: the standard rules for your sport are already loaded, and the honest advice for a first season is to change nothing except the one setting at the top.

That setting is stat tracking, and it decides how much work a scorekeeper does on a Sunday night.

RecTrack stat tracking options: no tracking, score only, and full stats.
Three levels. The right answer is almost always the least ambitious one you will actually sustain.
ModeScorekeeper doesPlayers get
No trackingNothing during the gameSchedule and rosters
Score onlyTaps the scoreStandings and results
Full statsTaps each recorded actionPersonal stats, leaderboards, trends

Full stats is the one players love and the one that quietly needs a volunteer with a phone and their head in the game for an hour.

Below that sit the rule groups themselves — game length, scoring, roster bounds, how standings are ranked, and fouls and penalties. Every field is preloaded with the standard for your sport and every one of them is editable, now or later in Settings.

Game length rules in RecTrack: number of periods, period length in minutes, and overtime length.
Four ten-minute quarters and a five-minute overtime, preloaded for basketball. Rec leagues on a tight gym booking usually cut this to four eights.

Two of these are worth a moment even in a first season. In Scoring, decide whether ties are allowed and what breaks them — a rec league that allows ties saves itself a lot of late nights. In Standings, decide how teams are ranked before anyone plays a game, because every week-ten argument is really an argument about a week-one rule.

Step 9Review, create, and what you get

The last step is a single screen listing everything you chose. Read the dates and the pricing lines properly — those are the two that hurt to get wrong — then hit Create competition.

What you get is a draft. Only your organization can see it. Nothing is listed, nobody can register, and no notification has gone anywhere. You also get two links immediately:

  1. A registration link and QR code, which survives name and slug changes, so you can put it on a flyer today and rename the league tomorrow.
  2. A public competition page at your own organization’s URL, which goes live the moment you publish.
The share registration panel in RecTrack with a registration link, copy button, QR code, and download QR button.
The same link and QR code live on the competition's home page and in Settings, so you never have to hunt for them.
Set up your first competition

Create your organization, run the nine steps, and have a draft competition with a shareable registration link in about ten minutes.

Start free

NextPublishing and opening registration

Every competition moves along a fixed ladder, and the competition home page shows you where you are plus the single next thing to do. You never have to work out which status to pick.

RecTrack competition status pill reading Draft, next to a Publish and set up payments button.
The status pill and one primary action. For a paid competition, publishing routes you through Stripe setup first.

Click the pill and you get the whole ladder, with your position on it:

RecTrack competition lifecycle dialog showing six stages: draft, registration open, registration closed, active, completed, and archived.
Draft → Registration open → Registration closed → Active → Completed → Archived. A competition you manage yourself skips the registration stage and goes Draft → Published → Active.
1
Publishmakes it public
The competition is listed, the public page goes live, and for a RecTrack-registration competition signups open. If you charge a fee, RecTrack sends you through Stripe payment setup first and resumes publishing once that is done — so do this before you need the link, not the night you print flyers.
2
Close registrationwhen the field is set
Stops new signups without hiding anything. This is the moment to lock rosters and build the schedule. You can reopen it at any time if a team drops.
3
Start the competitionweek one
Marks games as underway and results as counting. Standings and stats start building from here.
4
Mark as completed, then archiveafter the final
Completing wraps the season and keeps the final standings published. Archiving makes it read-only and frees an active competition slot — you can restore it later if you need to.
RecTrack competition status pill reading Registration open, next to a Close registration button.
Once registration is open the next action becomes Close registration. Every step on the ladder also has a way back.

ThenFilling the field

How you build the field depends on the choice you made in step two, and the two paths converge quickly.

If players register through RecTrack

The Registrations tab is your inbox. It counts pending, approved, waitlisted, and open balances, and each registration opens a panel with the player’s details, waiver, and payment state. Approve, decline, or promote from the waitlist there. Approved registrations flow onto rosters on their own.

  • Turn on manual approval only if you will actually work the queue.
  • Watch the open-balance count — approved but unpaid is the number that bites in week one.
  • Promoting from the waitlist is one click when a team drops.

If you manage the competition yourself

Go to Teams → New team and create them. A team needs a name; a logo and a captain are optional, and RecTrack generates a mark from the initials if you skip the logo.

RecTrack's create team dialog with a team name field, team logo upload, and an optional captain selector.
Eight of these and the field is built. Players go on rosters from the Players tab — no accounts required.

Then add players from the Players tab. Manual players are roster identities you own: they appear in the schedule, in standings, in the box score, and in stats, without ever creating an account. You can mix them freely with players who did register.

A team that exists in RecTrack is a team the scheduler can use. Until then, the Games tab has nothing to work with.

ThenGenerating the schedule

With teams in place, open Games → Generate schedule. The generator is five short steps and it builds a fair round robin inside the weekly windows you set back in step four.

RecTrack's generate schedule dialog on the Games step, asking how many games per team, with a note that eight teams playing seven games each targets 28 total games.
Games per team, with a shortcut for playing everyone once. It tells you the total game count before you commit to it.
1
Games
How many games each team plays. “Play every team once” is one click; a double round robin is just twice that number. Teams are kept in fairness cycles, so nobody gets three games ahead of the field.
2
Availability
Which of your weekly windows this schedule is allowed to use. Useful when you hold a Saturday morning slot for make-ups and do not want the generator spending it.
3
Settings
Game duration, maximum games per day, and how many games can run at once. Concurrent games is your court or field count — set it to one if you have one court, and the generator will spread the season out accordingly.
4
Blackouts
Dates to skip. Holidays, the week the gym has a band concert, the weekend of the tournament everyone is playing in.
5
Review
A summary and a preview. Nothing is written until you generate, and generating replaces only the unplayed regular-season games — live, completed, and bracket games are untouched.
The review step of RecTrack's schedule generator showing teams, games per team, windows, and max per day, with a preview schedule button.
Preview first. It is the cheapest possible way to find out that eight teams do not fit in three slots.

Generate, and the season lands on the calendar: nine weeks of Sunday nights, four games each, every one inside the 6:00–10:00 PM window. Players see it in their app the moment it exists.

RecTrack's games tab showing a generated 28-game schedule across nine weeks, with week one's four Sunday games at 6, 7, 8, and 9 PM.
28 games, nine weeks, no spreadsheet. Individual games can still be moved, rescheduled, or cancelled from here.

FinallyPlayoffs and running the season

From here the competition mostly runs itself, and your job narrows to three things.

Scoring games

Open a game and score it live from a phone or tablet — web or the mobile app, either one. Scores, standings, and stats update as you tap, and anyone watching the public page sees it happen. If your tracking mode is score only, that is two buttons.

Generating the playoff bracket

One bracket per competition, generated from the Playoffs tab when you are ready. Pick single elimination, double elimination, round robin, or a group stage; seed it manually, from the regular-season standings, from a feeding group stage, or at random. Partial fills get byes automatically. Our bracket guide covers how to choose a size and seed it without starting an argument.

The public page

Everything you have set up shows up in one place your players and their families can open without an account: overview, schedule, registration, standings, teams, players, stats, and playoffs.

The public RecTrack competition page for Sunday Night Hoops showing the registration open badge, dates, division, and tabs for overview, schedule, registration, standings, teams, players, stats, and playoffs.
The page every link, QR code, and share sheet points at. It updates itself for the rest of the season.

The short version

  • The only choice that is hard to undo is how people register — settle it before you publish.
  • The sport is fixed after creation. Everything else is editable in Settings.
  • Weekly game times are a fence, not a schedule: count your slots before you set your team cap.
  • Pick the smallest stat-tracking mode you will actually sustain for a whole season.
  • Publish paid competitions early — Stripe onboarding is not instant.
  • Create teams before you generate a schedule, and always preview before you commit.

FAQQuestions organizers ask

How long does it take to set up a competition on RecTrack?
About ten minutes for the wizard itself if you already know your dates, venue, and fee. The nine steps are all preloaded with sensible defaults, and everything you set can be changed later in Settings — apart from the sport, which is fixed once the competition is created.
Do players need a RecTrack account to be on a roster?
Only if you take registrations through RecTrack. If you choose to manage the competition only, you add manual players yourself — they appear on rosters, in the schedule, in standings and in stats without ever creating an account. Anyone can still follow the competition through its public page or QR code.
Can I switch from RecTrack registration to managing players myself?
The setting lives in the competition's Settings, but switching mid-season is disruptive: registration links, balances and approvals all hang off it. Decide before you publish, and if you are unsure, start with RecTrack registration — it still lets you add manual players alongside the ones who sign up.
What does RecTrack charge on registration fees?
RecTrack takes a 2% platform fee on paid registrations, on top of Stripe's card processing. The Entry step shows the estimate live as you type a price, including what to charge to net a round number. Free competitions cost nothing and skip payment setup entirely.
Do I have to publish a competition as soon as I create it?
No. Creating saves it as a draft that only your organization can see. You can build rosters, set up the schedule and fix the rules first, then publish when you are ready. Publishing a paid competition prompts you to finish Stripe payment setup before it goes live.
Can I hide a competition from public search?
Yes. Turn on Private competition in the Entry step and it is hidden from Discover, the map and search, but still reachable by its registration link or QR code and still listed on your organization's profile. It is the right setting for a corporate league or an invite-only tournament.
What happens if I need to change the schedule after publishing it?
Individual games can be moved, rescheduled or cancelled from the Games tab at any time. Running the schedule generator again replaces the unplayed regular-season games only — live, completed and bracket games are left alone.

Your next season can run
from one dashboard.

Set up your organization tonight. Open registration tomorrow. Never copy-paste a schedule again.